package kiloboltgame;

public class Background {

  private int bgX, bgY, speedX;

  public Background(int x, int y) {
	bgX = x;
	bgY = y;
	speedX = 0;
  }

  public void update() {
	bgX += speedX;

	if (bgX <= -2160) {
	  bgX += 4320;
	}
  }

  public int getBgX() {
	return bgX;
  }

  public void setBgX(int bgX) {
	this.bgX = bgX;
  }

  public int getBgY() {
	return bgY;
  }

  public void setBgY(int bgY) {
	this.bgY = bgY;
  }

  public int getSpeedX() {
	return speedX;
  }

  public void setSpeedX(int speedX) {
	this.speedX = speedX;
  }
}
